Grounded game help on request
Ask about the detected or named game and ScrapLink can research current facts, show source status, and say when reliable evidence is not available.
PUBLIC BUILD 0.43.0 · VERIFIED CAPABILITY MAP
After initial verified speech-pack setup, ScrapLink combines on-device speech and transcription with adaptive companion delivery, screen-derived gameplay reactions, automatically selected step-by-step guidance when context supports a walkthrough, FPS Operations, player-controlled memory, Ghost Mode, accepted-friend social tools, and Crew communications. Alpha limits stay visible beside the features they describe.
AVAILABLE NOW
Ask about the detected or named game and ScrapLink can research current facts, show source status, and say when reliable evidence is not available.
The public build includes at least 48,000+ deterministic, context-sensitive scenario variants across its curated profiles, plus general help for other PC games.
When you ask and grant consent, ScrapLink can analyze one current game-window snapshot. Automatic awareness is separately controlled and can be paused.
Each companion has a separate wake name, hosted voice direction, personality, reactions, animation map, relationship state, and companion memory namespace.
Keep a click-through companion above other windows, move it, lock its position, and scale it from 25% to 200%—without injecting into the game.
Friends, Feed, Messages, Channels, and Events share one responsive Crew workspace with presence, search, profiles, direct-message actions, and compact friend cards.
A transparent, movable, resizable panel keeps recent companion turns, a compact composer, and Crew speaking activity near the game while preserving complete text for each retained turn.
Small accepted-friend rooms include join and leave, mute and deafen, participant state, and speaking indicators. The 16 kHz mono PCM relay is an alpha feature—not WebRTC-grade or end-to-end encrypted.
Add friends, control presence, exchange direct messages and images, share Feed posts and media, comment, choose Like or Dislike, save posts, create gaming events, RSVP, block, report, and delete or export supported account data.
Relevant preferences, builds, goals, and relationship moments can shape later replies. Supported memory can be reviewed, corrected, exported, or deleted.
ScrapLink checks an RSA-signed update manifest, trusted host, increasing sequence, package size, and SHA-256 before installing an account-gated alpha update.
After initial account-gated download and verification of the separate offline speech pack, CPU-based companion speech and microphone transcription can run on-device. Hosted assistant text remains online; the local speech path does not send raw microphone audio for transcription or generated text for speech synthesis.
Response style and pacing adapt automatically to the player’s request, the current game and visible danger, companion personality and mood, relationship context, and a learned conversation rhythm. Voice mute remains a direct player control.
With automatic awareness enabled, ScrapLink can react to visible danger, damage, discoveries, fights, and victories. These are vision-derived observations—not direct or hidden game telemetry—and uncertain moments can be ignored.
Detected PC games receive a safe baseline behavior profile. Curated field packs add deeper title-specific language and scenarios, including an expanded Star Citizen pack and reactive Elder Scrolls Online guidance.
A movable operations panel can track confirmed visible kills, headshots, body shots, assists, and deaths when asked. Ambiguous values remain uncounted. Blacklist notes are device-local and isolated by hashed account identity.
Library presents locally detected games with installed artwork when available, filtering, launch and folder actions, and an Add Game flow for titles that need a manual path.
Messages, channel broadcasts, and Feed comments accept pasted Unicode and provide an Emoji shortcut that opens the native Windows picker. Text limits are validated without silently cutting a draft.
PROMOTED FROM LIVE PATCH
These capabilities now belong to regular Live. They preserve the same player controls and evidence boundaries used during Patch Lab qualification.
Once the separate speech pack bound to the signed manifest is installed, CPU-based on-device speech and transcription can run without per-sentence voice charges. Each companion retains one selected character voice across proactive reactions and direct answers.
The companion derives its current response shape and speaking cadence from the player’s words, live game context, danger, character identity, relationship context, and learned conversation rhythm. Mute remains under direct player control.
The vision cadence prioritizes visible threats, damage, discoveries, combat outcomes, and return-to-game context. Reactions remain screen-derived, consent-controlled, and deliberately fail closed when confidence is low.
When adaptive delivery selects step-by-step help for a walkthrough request, ScrapLink uses one actionable step and its visible completion signal at a time, advancing after player or current-screen confirmation. Verified urgent danger and low-interruption preferences can take priority. When a current game fact is not known, it can use the hosted research path and report whether reliable source evidence was available.
A movable scoreboard-style panel tracks only confirmed visible FPS events and keeps an account-isolated local blacklist with player notes for later on-screen reminders.
The rebuilt Library uses detected local game artwork when available, keeps controls aligned in the same command shell as Crew and Memory, and lets the player add a missing executable manually.
IMPORTANT BOUNDARIES
Hosted availability can fail. ScrapLink should identify source status and say when evidence is insufficient. A universal game baseline does not mean universal game knowledge.
Manual vision sends one current game-window image after consent. Automatic awareness is a separate control. Screen data is not written into player memory or shared knowledge.
Field gameplay memory is account-isolated. General conversation and relationship memory is local to the Windows profile and separated by companion.
Direct messages, attachments, Feed posts and media, comments, reactions, and saved-post state are stored by the ScrapLink service. Another player’s post is available only through an accepted, unblocked friendship; messages are not end-to-end encrypted.
Counts are derived from visible evidence and player corrections. Ambiguous kills, damage, assists, or deaths remain uncounted; the panel does not read protected or hidden telemetry.
Blacklist names and encounter notes remain on the device in a hashed-account-isolated store. They are not shared, published, or treated as verified claims about another player.
NEW IN PUBLIC BUILD 0.43.0
The denser Friends, Feed, Messages, Channels, and Events workspace keeps accepted-friend activity and communication in one place. Channel views remain local configurations that broadcast through accepted-friend direct messages; they are not server-owned communities or synchronized group-chat history.
A transparent panel provides a recent companion transcript, compact composer, saved move and resize geometry, and Crew voice activity indicators. Each retained turn preserves its complete message text.
Join and leave, mute and deafen, participant state, and speaking indicators are available for small accepted-friend rooms. The relay is 16 kHz mono PCM over HTTP; modern voice transport, device controls, encryption, and broader multi-user quality evidence remain future work.
Create text, image, or video posts for accepted friends; open persisted comments; choose one mutually exclusive Like or Dislike reaction; save a post; or copy its text. Dislike and mutually exclusive reaction state require the social-actions v2 service capability; unsupported actions stay disabled or fail closed.
Messages, channel broadcasts, and Feed comments accept Unicode paste and expose an Emoji shortcut for the native Windows picker. The 800-character social editors reject an over-limit send while preserving the draft for correction.
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