PUBLIC BUILD 0.43.0 · VERIFIED CAPABILITY MAP

Useful around the game.
Honest about the edges.

After initial verified speech-pack setup, ScrapLink combines on-device speech and transcription with adaptive companion delivery, screen-derived gameplay reactions, automatically selected step-by-step guidance when context supports a walkthrough, FPS Operations, player-controlled memory, Ghost Mode, accepted-friend social tools, and Crew communications. Alpha limits stay visible beside the features they describe.

AVAILABLE NOW

Inside the signed public alpha.

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01

Grounded game help on request

Ask about the detected or named game and ScrapLink can research current facts, show source status, and say when reliable evidence is not available.

02

120 curated game profiles

The public build includes at least 48,000+ deterministic, context-sensitive scenario variants across its curated profiles, plus general help for other PC games.

03

Permission-based screen help

When you ask and grant consent, ScrapLink can analyze one current game-window snapshot. Automatic awareness is separately controlled and can be paused.

04

Six distinct companion styles

Each companion has a separate wake name, hosted voice direction, personality, reactions, animation map, relationship state, and companion memory namespace.

05

Ghost Mode around the game

Keep a click-through companion above other windows, move it, lock its position, and scale it from 25% to 200%—without injecting into the game.

06

Redesigned Crew + Feed workspace

Friends, Feed, Messages, Channels, and Events share one responsive Crew workspace with presence, search, profiles, direct-message actions, and compact friend cards.

07

Movable Ghost communications

A transparent, movable, resizable panel keeps recent companion turns, a compact composer, and Crew speaking activity near the game while preserving complete text for each retained turn.

08

Authenticated Crew voice alpha

Small accepted-friend rooms include join and leave, mute and deafen, participant state, and speaking indicators. The 16 kHz mono PCM relay is an alpha feature—not WebRTC-grade or end-to-end encrypted.

09

Accepted-friend social tools

Add friends, control presence, exchange direct messages and images, share Feed posts and media, comment, choose Like or Dislike, save posts, create gaming events, RSVP, block, report, and delete or export supported account data.

10

Player-controlled memory

Relevant preferences, builds, goals, and relationship moments can shape later replies. Supported memory can be reviewed, corrected, exported, or deleted.

11

Verified update delivery

ScrapLink checks an RSA-signed update manifest, trusted host, increasing sequence, package size, and SHA-256 before installing an account-gated alpha update.

12

On-device speech and transcription

After initial account-gated download and verification of the separate offline speech pack, CPU-based companion speech and microphone transcription can run on-device. Hosted assistant text remains online; the local speech path does not send raw microphone audio for transcription or generated text for speech synthesis.

13

Adaptive companion delivery

Response style and pacing adapt automatically to the player’s request, the current game and visible danger, companion personality and mood, relationship context, and a learned conversation rhythm. Voice mute remains a direct player control.

14

Reactive gameplay awareness

With automatic awareness enabled, ScrapLink can react to visible danger, damage, discoveries, fights, and victories. These are vision-derived observations—not direct or hidden game telemetry—and uncertain moments can be ignored.

15

Universal baseline + field packs

Detected PC games receive a safe baseline behavior profile. Curated field packs add deeper title-specific language and scenarios, including an expanded Star Citizen pack and reactive Elder Scrolls Online guidance.

16

FPS Operations + local blacklist

A movable operations panel can track confirmed visible kills, headshots, body shots, assists, and deaths when asked. Ambiguous values remain uncounted. Blacklist notes are device-local and isolated by hashed account identity.

17

Detected-game Library

Library presents locally detected games with installed artwork when available, filtering, launch and folder actions, and an Add Game flow for titles that need a manual path.

18

Emoji-ready social writing

Messages, channel broadcasts, and Feed comments accept pasted Unicode and provide an Emoji shortcut that opens the native Windows picker. Text limits are validated without silently cutting a draft.

PROMOTED FROM LIVE PATCH

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These capabilities now belong to regular Live. They preserve the same player controls and evidence boundaries used during Patch Lab qualification.

L1

Local voice, consistent character

Once the separate speech pack bound to the signed manifest is installed, CPU-based on-device speech and transcription can run without per-sentence voice charges. Each companion retains one selected character voice across proactive reactions and direct answers.

L2

Automatic companion pacing

The companion derives its current response shape and speaking cadence from the player’s words, live game context, danger, character identity, relationship context, and learned conversation rhythm. Mute remains under direct player control.

L3

Faster, bounded reactions

The vision cadence prioritizes visible threats, damage, discoveries, combat outcomes, and return-to-game context. Reactions remain screen-derived, consent-controlled, and deliberately fail closed when confidence is low.

L4

Step-by-step guidance + grounded lookup

When adaptive delivery selects step-by-step help for a walkthrough request, ScrapLink uses one actionable step and its visible completion signal at a time, advancing after player or current-screen confirmation. Verified urgent danger and low-interruption preferences can take priority. When a current game fact is not known, it can use the hosted research path and report whether reliable source evidence was available.

L5

FPS Operations Deck

A movable scoreboard-style panel tracks only confirmed visible FPS events and keeps an account-isolated local blacklist with player notes for later on-screen reminders.

L6

Library + Add Game

The rebuilt Library uses detected local game artwork when available, keeps controls aligned in the same command shell as Crew and Memory, and lets the player add a missing executable manually.

IMPORTANT BOUNDARIES

What those features do not mean.

AI + RESEARCH

Grounded help, not omniscience

Hosted availability can fail. ScrapLink should identify source status and say when evidence is insufficient. A universal game baseline does not mean universal game knowledge.

VISION

A current snapshot, not invisible surveillance

Manual vision sends one current game-window image after consent. Automatic awareness is a separate control. Screen data is not written into player memory or shared knowledge.

MEMORY

Inspectable state, not one universal profile

Field gameplay memory is account-isolated. General conversation and relationship memory is local to the Windows profile and separated by companion.

SOCIAL

Accepted-friend access, not E2E messaging

Direct messages, attachments, Feed posts and media, comments, reactions, and saved-post state are stored by the ScrapLink service. Another player’s post is available only through an accepted, unblocked friendship; messages are not end-to-end encrypted.

FPS OPERATIONS

Confirmed visible events, not a game API

Counts are derived from visible evidence and player corrections. Ambiguous kills, damage, assists, or deaths remain uncounted; the panel does not read protected or hidden telemetry.

BLACKLIST

Local reminder, not a public accusation

Blacklist names and encounter notes remain on the device in a hashed-account-isolated store. They are not shared, published, or treated as verified claims about another player.

NEW IN PUBLIC BUILD 0.43.0

The communication layer has landed.

N1

Redesigned Crew workspace

The denser Friends, Feed, Messages, Channels, and Events workspace keeps accepted-friend activity and communication in one place. Channel views remain local configurations that broadcast through accepted-friend direct messages; they are not server-owned communities or synchronized group-chat history.

N2

Movable Ghost communications

A transparent panel provides a recent companion transcript, compact composer, saved move and resize geometry, and Crew voice activity indicators. Each retained turn preserves its complete message text.

N3

Authenticated Crew voice alpha

Join and leave, mute and deafen, participant state, and speaking indicators are available for small accepted-friend rooms. The relay is 16 kHz mono PCM over HTTP; modern voice transport, device controls, encryption, and broader multi-user quality evidence remain future work.

N4

Friend-scoped Feed actions

Create text, image, or video posts for accepted friends; open persisted comments; choose one mutually exclusive Like or Dislike reaction; save a post; or copy its text. Dislike and mutually exclusive reaction state require the social-actions v2 service capability; unsupported actions stay disabled or fail closed.

N5

Unicode + emoji input

Messages, channel broadcasts, and Feed comments accept Unicode paste and expose an Emoji shortcut for the native Windows picker. The 800-character social editors reject an over-limit send while preserving the draft for correction.

Crew voice is an alpha relay.Crew voice is included as an authenticated small-room alpha relay. It is not WebRTC-grade, end-to-end encrypted, or presented as mature production voice. Retained QA records prior six-cue hosted companion voice qualification, but it is not a fresh provider probe and does not guarantee current availability or playback on every tester PC.

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