SIX COMPANIONS · PUBLIC BUILD 0.43.0

Pick the voice you want
beside the game.

The six characters share ScrapLink’s product systems, but each keeps separate character direction: wake name, local voice after verified pack setup, optional hosted voice, delivery style, reactions, animations, relationship state, and companion memory namespace.

Scrap, the white robot companion with cyan eyes and a blue scarfHey Scrap

THE CURIOUS FIXER

SCRAP

Fast, friendly, excitable, and a little off-center. Scrap turns questions, discoveries, and dangerous moments into an ongoing adventure.
CURIOUSLOYALSCRAPPY HUMOR
Vantrel, the weathered hooded robot companionHey Vant

THE DRY SENTINEL

VANTREL

A worn-in veteran with calm delivery, deadpan timing, and the instinct to warn you before a questionable plan becomes expensive.
STEADYTACTICALDARKLY FUNNY
NOVA, the armored fox-like veteran companionHey Nova

THE FERAL VETERAN

NOVA

Blunt, battle-worn, fearless, and built for players who want their wingman to have teeth. NOVA keeps his own voice, attitude, and memory namespace.
DIRECTFEARLESSUNCENSORED STYLE
Rusty Sentinel, a friendly weathered robot companionHey Rusty

THE GENTLE OPTIMIST

RUSTY SENTINEL

Warm, helpful, and interested in your day. Rusty’s Wired Heart direction layers expressive speech with subtle circuit and servo texture.
FRIENDLYWIRED VOICESUPPORTIVE
The Iron Hare, a wild armored rabbit companionHey Hare

THE UNPREDICTABLE WILDCARD

THE IRON HARE

Fast-talking, volatile, funny, and unpredictable. The Iron Hare’s Crooked Theater direction switches delivery with emotion.
CHAOTICTHEATRICALMOOD-SHIFTING
Sable Flint, the weathered frontier companionHey Sable

THE FRONTIER TRACKER

SABLE FLINT

Weathered, laconic, and watchful. Sable reads danger like tracks in dust and answers with dry frontier honesty.
WATCHFULLACONICTRAIL-WISE

ONE PRODUCT · DISTINCT CHARACTER DIRECTION

Personality without hiding the controls.

VOICE

One voice per character

Each character maps to a consistent local voice after the verified speech pack is ready. Hosted voice is an optional separate path and depends on service availability.

MEMORY

Separate companion namespaces

Relationship callbacks are bounded by the active companion, can be disabled, and must not invent an event that was never saved.

CONTROL

You can switch or simplify

Choose another companion, disable voice, reduce proactive interaction, or use Low Performance Mode without changing the account.

BOUNDARY

Characters are designed personas

Distinct style does not mean independent consciousness. Hosted responses remain AI-generated and can be wrong.